Animeeple
Animeeple is a downloadable software tool that simplifies 3D character animation. It features a track-based interface for procedural motion editing, layering, and sequencing. Animeeple automatically retargets animation data onto any bipedal character, and understands multiple industry-standard file formats such as Collada and FBX.
Was available on
OSX and
Windows
Hako
You’re falling through darkness, and cubes appear out of nowhere. Steer around them to stay alive. The longer you last, the faster you fall, and the higher score you earn. There are special power-ups scattered between the cubes. Green boxes slow you down, and blue pyramids make steering easier. Hako features Game Center integration with exciting challenges and badges. You can even listen to music from your iTunes library while you play. How far can you fall?
Hipnoz
Dance with your fingers! Everyone in the club is cheering you on!
Hipnoz is a 3D game that teaches rhythm through dancing. It was featured as one of Apple’s “New & Noteworthy” music games, and won the 2010 Disney Research Learning Challenge’s award for “Outstanding engagement in an educational product.” Dance to your own music, customize characters, and earn exciting Game Center achievements.
Content store
The Animeeple Store has everything you need to start creating animated characters. The Store features 3D previews of all characters and animations. Browse the collection from your browser, or from inside the Animeeple software tool.
Posey
Posing is fun with Posey. Choose a character, customize its appearance, then put it into a picture. Pose your character using intuitive multitouch controls, or choose from a library of preloaded poses. Posey comes with image backgrounds you can use, or you can use your own. Create fun photos to send to your friends!
Desktop tools & services
We developed tools that make 3D character animation easier.
Mobile applications
We also used our technology to develop fun mobile applications.
Support
This material is based upon work supported by the National Science Foundation under grants IIP-1014407 and IIP-1127499
Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation